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Fighting Fantasy 5 Book Collection Set by Ian Livingstone - Port of Peril, Deathtrap Dungeon, Creature of Havoc & More - Paperback Gamebooks Ages 9-12
£22.99
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Titles in This Set: The Port of Peril Creature of Havoc Deathtrap Dungeon Appointment With F.E.A.R. Island of the Lizard King Condition: New Format: Paperback ISBN: 9789124371456 Publisher: Scholastic Age Range: Ages 9-12 Overview: Step into Allansia and beyond with this five-book Fighting Fantasy gamebook collection, the legendary interactive series co-created by Ian Livingstone. Each title puts the reader in the driving seat, rolling dice and choosing paths through dungeons and monster-infested islands. Loved by generations of fantasy fans, these gamebooks blend storytelling with real game mechanics, rewarding careful choices and clever thinking. Supplied brand new in matching paperback editions, it's a great introduction or nostalgic return to a landmark British series. About the Book(s): This collection brings together five stand-alone adventures from the Fighting Fantasy series, each readable in any order and built on one addictive rule: you are the hero, and your decisions decide whether the story ends in triumph or disaster. In The Port of Peril , a hunt for treasure along the docks of Allansia spirals into a showdown with the sorcerer Zanbar Bone. Creature of Havoc casts the reader as a monstrous, amnesiac beast stalking Craggen Rock while uncovering its own forgotten purpose. Deathtrap Dungeon , one of the series' most celebrated entries, sends adventurers into Baron Sukumvit's infamous Trial of Champions, a labyrinth built to kill anyone foolish enough to enter it. Appointment With F.E.A.R. transforms the reader into a costumed superhero racing to stop a masked supervillain before Titan City falls. Finally, Island of the Lizard King strands the hero on a jungle island ruled by reptilian slavers, where freeing captives means outwitting the Lizard King himself. Dice rolls and branching page references turn reading into an active, replayable experience rather than a passive one — the mix of storytelling and game design that made Fighting Fantasy a publishing
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